#include "WorldMap.h"
WorldMap::WorldMap() {

}

WorldMap::~WorldMap(){}
const char* WorldMap::getMapName(){ return this->mapName; }

void WorldMap::playerStartPos(short int& playerPosX, short int& playerPosY){
    playerPosX = this->playerPosX;
    playerPosY = this->playerPosY;
}
